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        <title>データ物質化 on Visualizing.JP</title>
        <link>https://visualizing.jp/en/tags/%E3%83%87%E3%83%BC%E3%82%BF%E7%89%A9%E8%B3%AA%E5%8C%96/</link>
        <description>Recent content in データ物質化 on Visualizing.JP</description>
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        <language>en-US</language>
        <copyright>Yuichi Yazaki</copyright>
        <lastBuildDate>Sun, 04 Jan 2026 00:00:00 +0900</lastBuildDate><atom:link href="https://visualizing.jp/en/tags/%E3%83%87%E3%83%BC%E3%82%BF%E7%89%A9%E8%B3%AA%E5%8C%96/index.xml" rel="self" type="application/rss+xml" /><item>
        <title>Mary Huang&#39;s D.dress (2010): UI, Implementation, and Generative Algorithm</title>
        <link>https://visualizing.jp/en/d-dress/</link>
        <pubDate>Sun, 04 Jan 2026 00:00:00 +0900</pubDate>
        
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        <description>&lt;img src="https://visualizing.jp/d-dress/images/cover.png" alt="Featured image of post Mary Huang&#39;s D.dress (2010): UI, Implementation, and Generative Algorithm" /&gt;&lt;p&gt;D.dress (2010) is a computational fashion work by designer and researcher Mary Huang. Rather than presenting a single finished garment, it presents a process for generating dresses.&lt;/p&gt;
&lt;p&gt;Users draw the shape of a dress on screen. An algorithm turns that input into a triangular mesh structure, previews it as a 3D model, and can unfold it into flat pattern pieces for cutting and sewing.&lt;/p&gt;

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&lt;p&gt;&lt;img src=&#34;https://visualizing.jp/d-dress/images/dress1.jpg&#34;
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&gt;
&lt;img src=&#34;https://visualizing.jp/d-dress/images/dress2.jpg&#34;
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	height=&#34;630&#34;
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&gt;&lt;/p&gt;
&lt;h2 id=&#34;why-it-matters&#34;&gt;Why It Matters
&lt;/h2&gt;&lt;p&gt;D.dress reframes fashion as a computational structure rather than a fixed object. The garment becomes the result of interaction, algorithm, body, and material constraints.&lt;/p&gt;
&lt;h2 id=&#34;design-lessons&#34;&gt;Design Lessons
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;The interface can be part of the work, not only a tool.&lt;/li&gt;
&lt;li&gt;Generative design connects user input and manufacturable output.&lt;/li&gt;
&lt;li&gt;Digital form and physical fabrication must be considered together.&lt;/li&gt;
&lt;li&gt;Fashion can be treated as a variable system.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;summary&#34;&gt;Summary
&lt;/h2&gt;&lt;p&gt;D.dress is an important example of computational fashion and data/material translation. It shows how algorithmic design can turn a drawn gesture into a wearable physical form.&lt;/p&gt;</description>
        </item>
        <item>
        <title>Prime Numerics</title>
        <link>https://visualizing.jp/en/prime-numerics-2010/</link>
        <pubDate>Sun, 04 Jan 2026 00:00:00 +0900</pubDate>
        
        <guid>https://visualizing.jp/en/prime-numerics-2010/</guid>
        <description>&lt;img src="https://visualizing.jp/prime-numerics-2010/images/da_sosolimited-4545260255_07e9441dcc_b.jpg" alt="Featured image of post Prime Numerics" /&gt;&lt;p&gt;Prime Numerics (2010) is a live data visualization work by Sosolimited, the studio of Eric Gunther, Justin Manor, and John Rothenberg. It analyzed and visualized politicians&amp;rsquo; speech during televised debates in the UK general election.&lt;/p&gt;
&lt;p&gt;Rather than presenting a finished chart, the work reinserts real-time natural language processing results into the broadcast experience, letting viewers watch data emerge and transform live.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://visualizing.jp/prime-numerics-2010/images/da_sosolimited-4544499806_63c8607914_b.jpg&#34;
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&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://visualizing.jp/prime-numerics-2010/images/da_sosolimited-4543866457_e3f7f9c26c_b.jpg&#34;
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&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://visualizing.jp/prime-numerics-2010/images/da_sosolimited-4545896228_8206834f01_b.jpg&#34;
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&gt;&lt;/p&gt;
&lt;h2 id=&#34;background&#34;&gt;Background
&lt;/h2&gt;&lt;p&gt;Prime Numerics belongs to a line of Sosolimited works that treat political broadcasts as data material. Speech, rhythm, repetition, and performance are analyzed as live signals.&lt;/p&gt;
&lt;h2 id=&#34;why-it-matters&#34;&gt;Why It Matters
&lt;/h2&gt;&lt;p&gt;The work highlights the performative structure of political communication. By transforming debate language in real time, it makes visible patterns that ordinary viewing may miss.&lt;/p&gt;
&lt;h2 id=&#34;summary&#34;&gt;Summary
&lt;/h2&gt;&lt;p&gt;Prime Numerics is a live visualization of political speech. It demonstrates how visualization can be a performance process rather than only a static analytical artifact.&lt;/p&gt;</description>
        </item>
        <item>
        <title>Quotidian Record</title>
        <link>https://visualizing.jp/en/quotidian-record/</link>
        <pubDate>Sun, 04 Jan 2026 00:00:00 +0900</pubDate>
        
        <guid>https://visualizing.jp/en/quotidian-record/</guid>
        <description>&lt;img src="https://visualizing.jp/quotidian-record/images/quotidian_record_7@2x.jpg" alt="Featured image of post Quotidian Record" /&gt;&lt;p&gt;&lt;strong&gt;Quotidian Record&lt;/strong&gt; is a work by artist and researcher Brian House that transforms personal GPS location data into music, visual form, and a physical object: an analog record. It reorganizes everyday movement into relationships among time, space, and sound.&lt;/p&gt;
&lt;p&gt;The work goes beyond data visualization. It turns data into something that can be heard, touched, and physically manipulated.&lt;/p&gt;
&lt;h2 id=&#34;background&#34;&gt;Background
&lt;/h2&gt;&lt;p&gt;House created the work from location data collected from his own smartphone over an extended period. Ordinary movement through daily life became the basis for a rule-based translation into sound.&lt;/p&gt;
&lt;h2 id=&#34;why-it-matters&#34;&gt;Why It Matters
&lt;/h2&gt;&lt;p&gt;Quotidian Record asks how personal data relates to bodily experience. Instead of treating GPS logs as points on a map, it transforms them into a material artifact that can be played like a record.&lt;/p&gt;
&lt;h2 id=&#34;design-lessons&#34;&gt;Design Lessons
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;Data can be materialized, not only visualized.&lt;/li&gt;
&lt;li&gt;Personal data can be made experiential through sound and touch.&lt;/li&gt;
&lt;li&gt;Translation rules are part of the artwork.&lt;/li&gt;
&lt;li&gt;Everyday traces can become a structured composition.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;summary&#34;&gt;Summary
&lt;/h2&gt;&lt;p&gt;Quotidian Record is an important example of data physicalization and sonification. It turns mundane location data into an object that links movement, memory, sound, and material form.&lt;/p&gt;</description>
        </item>
        <item>
        <title>Participatory Parallel Coordinates Visualized with String</title>
        <link>https://visualizing.jp/en/data-strings/</link>
        <pubDate>Fri, 02 Jan 2026 00:00:00 +0900</pubDate>
        
        <guid>https://visualizing.jp/en/data-strings/</guid>
        <description>&lt;img src="https://visualizing.jp/data-strings/images/Domesticstreamers_19.jpg" alt="Featured image of post Participatory Parallel Coordinates Visualized with String" /&gt;&lt;p&gt;This participatory installation visualizes collective answers as bundles of physical string. Visitors answer questions by threading string through options. As responses accumulate, the installation forms a physical visualization of collective thought and facts, while each participant can compare their own path with the bigger picture.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://visualizing.jp/data-strings/images/md-webp_DSS_Data_Strings05_2cb4699c81.png&#34;
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	height=&#34;534&#34;
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&gt;
&lt;img src=&#34;https://visualizing.jp/data-strings/images/md-webp_DSS_Data_Strings07_5c80ec9c10.png&#34;
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	height=&#34;533&#34;
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&gt;&lt;/p&gt;
&lt;p&gt;The wall panel shown in the photographs begins with a question such as &amp;ldquo;SPOON VS. FORK&amp;rdquo; and continues through attributes such as place of origin, gender, age, employment status, height, handedness, and weight. Each piece of string becomes one respondent&amp;rsquo;s path.&lt;/p&gt;
&lt;h2 id=&#34;how-to-read-it&#34;&gt;How to Read It
&lt;/h2&gt;&lt;p&gt;&lt;img src=&#34;https://visualizing.jp/data-strings/images/md-webp_DSS_Data_Strings06_277dc5a114.png&#34;
	width=&#34;800&#34;
	height=&#34;534&#34;
	srcset=&#34;https://visualizing.jp/data-strings/images/md-webp_DSS_Data_Strings06_277dc5a114_hu_7e9537a6989df802.png 480w, https://visualizing.jp/data-strings/images/md-webp_DSS_Data_Strings06_277dc5a114_hu_2d3f9321fe5aa727.png 1024w&#34;
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&gt;&lt;/p&gt;
&lt;p&gt;Read one string as one person&amp;rsquo;s response and the thickness or density of strings as the number of people choosing a path. The clearest insight often comes from finding the thick flows first, then following how they split across later questions.&lt;/p&gt;
&lt;h2 id=&#34;why-it-matters&#34;&gt;Why It Matters
&lt;/h2&gt;&lt;p&gt;Data Strings turns survey participation into both input and display. Participants do not merely fill out a form; they physically build the visualization.&lt;/p&gt;
&lt;h2 id=&#34;summary&#34;&gt;Summary
&lt;/h2&gt;&lt;p&gt;Data Strings is a strong example of data physicalization and participatory visualization. It makes survey data tangible, social, and immediately visible.&lt;/p&gt;</description>
        </item>
        <item>
        <title>The Wind That Moves Us</title>
        <link>https://visualizing.jp/en/the-wind-that-moves-us/</link>
        <pubDate>Fri, 02 Jan 2026 00:00:00 +0900</pubDate>
        
        <guid>https://visualizing.jp/en/the-wind-that-moves-us/</guid>
        <description>&lt;img src="https://visualizing.jp/the-wind-that-moves-us/images/3xl-webp_DOMESTIC_DATA_STREAMERS_THE_WIND_THAT_MOVE_US_MANGO_1_1_65a9c71701.png" alt="Featured image of post The Wind That Moves Us" /&gt;&lt;p&gt;&amp;ldquo;The Wind That Moves Us&amp;rdquo; is a data-driven sculpture created by the research and design studio Domestic Data Streamers for Mango&amp;rsquo;s 40th anniversary.&lt;/p&gt;
&lt;p&gt;The work uses survey responses from Mango team members. Those responses are quantified and translated into the dimensions and form of a sculptural bar-chart-like object. Domestic Data Streamers frames the piece as a sculpture that traces the team&amp;rsquo;s values, connecting Mango&amp;rsquo;s five corporate values with the Mediterranean metaphor of wind.&lt;/p&gt;
&lt;h2 id=&#34;how-to-read-it&#34;&gt;How to Read It
&lt;/h2&gt;&lt;p&gt;The work can be read both up close and from a distance.&lt;/p&gt;
&lt;p&gt;First, identify the divisions corresponding to the five values. Then look at how the lengths, heights, or groupings change. The sculpture is not merely decorative; its form is partly determined by data collected from participants.&lt;/p&gt;
&lt;h2 id=&#34;why-it-matters&#34;&gt;Why It Matters
&lt;/h2&gt;&lt;p&gt;The piece turns internal organizational values into a shared physical object. It is a data sculpture, but also a participatory ritual: employees&amp;rsquo; answers become part of a collective artifact.&lt;/p&gt;
&lt;h2 id=&#34;summary&#34;&gt;Summary
&lt;/h2&gt;&lt;p&gt;The Wind That Moves Us shows how survey data can become a spatial and symbolic object. It connects corporate identity, participation, and data physicalization through a carefully staged sculpture.&lt;/p&gt;</description>
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